Today I presented at the Interpretation Australia Masters Workshop in Sydney. My presentation was about “Understanding audiences” and following on from the Google hangout I did for IA earlier in the year, looked at what we can learn about visitor experiences from psychology.
The presentation is based on a Venn diagram made up of three circles: Think (representing cognition), Feel (representing affect) and Act (representing behaviour). During the presentation I argued that while there are many complex social and motivational reasons for people to visit museums and other cultural heritage sites, it can be boiled down to the fact that visitors anticipate the experience will satisfy at least some of their cognitive, affective and behavioural needs. And since psychology is the study of human affect, cognition and behaviour, it should be able to tell us something about what these needs might be.
The presentation is a quick armchair ride through some of the psychological literature I have encountered during my PhD research. Summary of the references referred to:
Appleton, J. (1988). Prospects and refuges revisited. In J. Nasar (Ed.), Environmental aesthetics: theory, research and applications (Vol. 3, pp. 27–44). Cambridge, UK: Cambridge University Press.
Bitgood, S. (2011). Social Design in Museums: The Psychology of Visitor Studies. Collected Essays Volume One. Edinburgh: MuseumsEtc.
Csikszentmihalyi, M. (1990). Flow: the psychology of optimal experience. New York: Harper Perennial.
Dahl, T. I., Entner, P. S., Johansen, A.-M. H., & Vittersø, J. (2013). Is Our Fascination With Museum Displays More About What We Think or How We Feel? Visitor Studies, 16(2), 160–180. doi:10.1080/10645578.2013.827011
Kaplan, S. (1988). Where cognition and affect meet: a theoretical analysis of preference. In J. L. Nasar (Ed.), Environmental aesthetics: theory, research and applications (pp. 56–63). Cambridge, UK: Cambridge University Press.
Litman, J. (2005). Curiosity and the pleasures of learning: Wanting and liking new information. Cognition & Emotion, 19(6), 793–814. doi:10.1080/02699930541000101
Norman, D. A. (2004). Emotional Design: Why We Love (or Hate) Everyday Things. New York: Basic Books.
Packer, J. (2006). Learning for Fun: The Unique Contribution of Educational Leisure Experiences. Curator: The Museum Journal, 49(3), 329–344. doi:10.1111/j.2151-6952.2006.tb00227.x
Plutchik, R. (1980). Emotion: A Psychoevolutionary Synthesis. New York: Harper and Row.
Rui Olds, A. (1994). Sending them home alive. In E. Hooper-Greenhill (Ed.), The Educational Role of the Museum (pp. 76–80). London: Routledge.
Russell, J. A., Ward, L. M., & Pratt, G. (1981). Affective Quality Attributed to Environments: A Factor Analytic Study. Environment and Behavior, 13(3), 259–288. doi:10.1177/0013916581133001
Smith, C., & Ellsworth, P. (1985). Patterns of cognitive appraisal in emotion. Journal of personality and social psychology, 48(4), 813–838. Retrieved from http://www.ncbi.nlm.nih.gov/pubmed/3886875
This morning I participated in a Google Hangout as part of Interpretation Australia’s “Thought Leaders in Interpretation” series. It was an opportunity to share some ideas based on my research in a small-group format. Some participants requested a bit more background to the theory I mentioned, so this post is a brief summary of some of the psychological concepts I discussed in the Hangout.
My research is based on principles arising from Environmental Psychology. Environmental psychology is the study of the interplay between people and their environments. It is conceived as a reciprocal relationship, in that people both affect and are affected by their environment (where “environment” comprises physical, social and cultural elements).
Environments as Information Landscapes
I’ve been influenced by the work of Rachel and Stephen Kaplan (e.g. Kaplan & Kaplan, 2009; Kaplan, 1987, 1988), who conceptualise people as information-seekers and environments as information landscapes. The person-environment interaction will therefore depend on what information is present in the environment, and which parts of that information are salient to a given person in a given context at a given time. In other words what we perceive, how we feel about it, and how we behave as a consequence are all a function of not only the stimuli present in the environment, but what we are looking for, needing or expecting at the time.
Kaplan and Kaplan have classified our information needs under two broad categories: understanding (making sense of our environment) and exploration (the promise of additional salient information). Information can be further categorised based on whether it is immediately apparent or can be inferred or predicted. This gives us four different types of information: Coherence, Complexity, Legibility and Mystery (see table).
So we like to be able to make sense of our environment, but not have it so featureless and predictable that it’s not worth investigating further. But too much complexity can also be a turn-off, if it makes the environment too information-rich for us to process. Our cognitive systems can only deal with so much new information at once.
The Need for Safety
More fundamental than the need for information is the need to feel safe – we tend to avoid environments where we feel vulnerable or exposed, or at least move through them quickly. This can be explained in terms of Prospect and Refuge theory (Appleton, 1988). Going back to our evolutionary roots, we seek out places where we have a good vantage point of our surroundings (Prospect) without being vulnerable to an unexpected approach (Refuge). While we no longer need to evade predators on the savannah, the same general idea holds as we navigate the urban jungle. Safety can be interpreted in terms of physical safety, but also “sociocultural” safety – we don’t want to put ourselves in positions where we are vulnerable to judgement or ridicule.
The Role of Affect
This is a big topic area in and of itself so I’ll just make one brief point here. Our affective state (how we are feeling as opposed to what we are thinking) influences how we interact with our environment. When in a state of positive affect, we are more open-minded and attuned to big-picture thinking, whereas we focus more on specific details when we are in a state of negative affect (Norman, 2004). This can even affect what we see – we have greater acuity in our peripheral vision when in a state of positive affect. An ironic consequence of this is that people who are lost (and therefore in a state of negative affect) are less likely to see a directional sign if it is not in a place they are expecting to see it.
Implications for Visitor Experiences
While this has been a very superficial review of the theory, a few points should be apparent as a consequence of considering the person-environment interaction as an exchange of information:
Coherent branding and signage:whether visitors arrive off the street on a whim, or have planned beforehand by reading your leaflets or your website, all that information needs to “hang together” to form a coherent whole. They should have a similar look of feel, consistent usage of logos, colour schemes, etc. They then all become recognisable parts of the environment, lending it coherence and meaning there is one less thing to have to process and make sense of. Contrast this to places with signs dating from different eras and different branding strategies, all competing with each other (and often cancelling each other out).
Making places legible and approachable: an entrance should be unambiguously an entrance, ideally affording a view beyond so visitors can be reassured that they’re in the right place, you are open and ready to welcome them (unlike some ultra-modern “statement” buildings where the entrance appears to be strategically hidden for some reason). Not that I want to let traditional museum buildings off the hook here – the vast expanse of big steps up to imposing-looking doors can be a pretty threatening arrival statement too. Check signage sight lines so that it’s provided where it will be seen, particularly by those that are struggling to find you (coherent branding, giving something recognisable to “scan” the environment for will also help here). Ensure people have space where they can plan their visit, decide what tickets to purchase, etc, in a place they don’t feel exposed and scrutinised by staff and fellow visitors.
Challenge but not confuse: none of this is to say we have to make everything easy for visitors in a sense of “dumbing down” (whatever that means). People are information-seekers and that’s the whole reason they’ve visited in the first place. Visitors choose to go to places like the Holocaust Museum expecting to be challenged, and may even say they “enjoyed” their experience. This is an important point – enjoyment is not the same thing as unalloyed delight, it’s the sense that you have participated in something that is enriching and worthwhile. It’s OK to challenge visitors. But it’s a different thing entirely to confuse them unnecessarily through poor design or presentation. There’s no excuse for that.
References
Appleton, J. (1988). Prospects and refuges revisited. In J. Nasar (Ed.), Environmental aesthetics: theory, research and applications (Vol. 3, pp. 27–44). Cambridge, UK: Cambridge University Press.
Kaplan, S. (1987). Aesthetics, Affect, and Cognition: Environmental Preference from an Evolutionary Perspective. Environment and Behavior, 19(1), 3–32. doi:10.1177/0013916587191001
Kaplan, S. (1988). Where cognition and affect meet: a theoretical analysis of preference. In J. L. Nasar (Ed.), Environmental aesthetics: theory, research and applications (pp. 56–63). Cambridge, UK: Cambridge University Press.
Kaplan, S., & Kaplan, R. (2009). Creating a larger role for environmental psychology: The Reasonable Person Model as an integrative framework. Journal of Environmental Psychology, 29(3), 329–339. doi:10.1016/j.jenvp.2008.10.005
Norman, D. A. (2004). Emotional Design: Why We Love (or Hate) Everyday Things. New York: Basic Books.