Why do I do what I do?

I talk a lot about visior experiences. But it occurred to me recently that I’d never really spelled out why I think they’re so important. We all like to think our work makes the world a better place in some small way, so how do I think what I do matters? Thinking about it over the past few weeks, I’ve come up with the following:

Why do I do what I do?

Because I believe that museums, heritage sites, science centres, zoos, aquariums and national parks have the power to make the world a better place. They can:

  • give us the thrill of discovering something new, or seeing “the real thing”
  • promote wellbeing by bringing us closer to art and nature
  • raise consciousness of the environment we depend upon
  • encourage empathy by presenting the point of view of a different person or culture
  • provide a context for memorable and meaningful experiences with our family and friends

And I firmly believe that the key to unlocking this potential is a good quality, well-planned visitor experience.

So that’s why I do what I do (And have just updated the interactivate web site to reflect this).

What about you – what inspires you to do what you do?

 

 

 

Empathic Design

Over the past couple of days I’ve been catching up on back episodes of Suse Cairns’ and Jeffry Inscho’s Museopunks podcast series. This morning I was listening to Episode 2, which is on design and design thinking for museums.

Now while I’ve heard a lot said about design thinking over the past couple of years, I have to confess I’ve had a bit of trouble wrapping my head around what design thinking actually is. Then just last week someone helpfully tweeted a link to this post, which I found enormously enlightening as it positioned design thinking in contrast to other, more traditional ways of thinking and problem solving. In essence, design thinking comes about as a consequence of seeing the world as being essentially unpredictable, but at the same time seeing people and organisations as having the power to influence the future (although the outcomes of our actions can’t be predicted at the outset). In that conceptual framework, I can see how the iterative, prototype-and-test approach of design thinking fits. (Ironic that my analytic brain needed a box to fit it in before I could really grasp it!)

A model of design thinking (enacting), contrasting it to analytical, strategic and responsive approaches. (Source http://designinteams.files.wordpress.com/2013/06/matrix-01.jpg?w=420&h=411)

Then this morning I was listening to Dana Mitroff Silvers being interviewed on museopunks and got really excited when she mentioned empathy [1] as the jumping off point for design thinking (more on this in her Museums and the Web paper). Essentially, before we can go off designing “solutions” to things, we need to empathise with our audiences/users, in other words understand whatever “problem” we’re trying to solve from their perspective:

. . . the majority of museums have yet to adopt mindsets and attitudes that are truly visitor-centered. . .  Despite the lip service paid to the voice of the visitor, the expertise of museum staff is often afforded higher priority than the visitor insights and experiences. . . As a result, museums have been slow to keep pace with the expectations and interests of visitors, who increasingly expect experiences, services, and products that are intuitive, responsive, and well designed. [2]

The depth of understanding required to achieve this empathy goes beyond that possible with simple surveys or focus groups, and requires ethnographic methods and detailed interviews. The paper offers some useful tools and approaches for doing this.

The five processes of design thinking. This is not necessarily a linear process and there may be multiple iterations of each process in a given project. (Source: Mitroff Silvers et al: http://mw2013.museumsandtheweb.com/wp-content/uploads/2013/02/mitroff.fig1_.jpg)

The M&W paper gives a good summary of these five stages, including examples and practical tips. There is also a spinoff website: Design Thinking for Museums.

I find these ideas really fascinating and exciting, and they present a real challenge to the “traditional” model of exhibition design procurement. This is the model I have worked within when working as a design consultant, particularly for new-build museums: exhibitions are procured using very similar processes to those used in construction or engineering (in new museums, the overall project management team is likely to be the same people who oversaw the cranes-and-concrete stage). Exhibitions are viewed as products that are subject to competitive tender and linear signoff processes. Going back to the grid above, these processes are very much in the bottom half – analytic and strategic – outcomes are assumed to be quantifiable and predictable at the outset. In contrast to an iterative design process, these processes result in something I’ll call “ratchet design” – design as a one way process. If something doesn’t turn out as originally planned, then that counts as a “failure” which is going to result in lost time, sunk costs and a whole lot of finger pointing.

For several years, designers (and others) have been saying that the “ratchet” approach doesn’t do anyone any favours. Follow any design group on LinkedIn for long enough and the same issues will reappear: design competitions as part of a tendering process force designers (often without payment) to solve a problem before they have a chance to adequately define it. Then, once a designer appointed, the lack of scope for iteration makes it easier for everyone to just “play it safe”, limiting creativity and innovation. Ironically, exhibition projects are often shoehorned into this analytical-strategic construction model in the interests of “best value”. Uncertainty might scare the bean counters, but all that ends up happening is that everyone hedges against it by upping their contingencies, ultimately driving up costs.

At the moment, it appears that design thinking in museums is most commonly applied to smaller, agile projects run by in-house teams (although I’ve been out of the consultancy game for a while now and maybe the tide has turned somewhat). It would be great to see a design thinking approach applied more widely and at larger, whole museum scales (and for the bean counters to have sufficient faith in the process to allow this to happen).

 

[1] Recently I’ve been thinking and writing about empathy in the context of interpretation and the relationship between museums and their visitors/guests/however we are to define them. I was writing about this, completely unaware of this parallel discussion that had been going on around empathy and design. It’s great to see synchronicities like this.

[2] Mitroff Silvers, D, Rogers, M and Wilson, M. (2013) Design Thinking for Visitor Engagement: Tackling One Museum’s Big Challenge through Human-centered Design. Paper presented at the 2013 Museums and the Web conference, Portland, Oregon.

 

More on the Guest-Host Relationship in Museums

In a previous post, Interpretive Empathy, I started to explore the issue of treating visitors as “guests”, and what assumptions underlie such a definition. Alli Burness has posted a piece in response, in which she discusses the role of a feeling of belonging in the context of a guest-host relationship. This has made me think a little more about the guest-host dynamic and what it means for museums.

I should place this guest-host discussion in some sociocultural context, as the way we perceive being guests or hosts will depend on our cultural attitudes. Despite our reputation for being laid back and welcoming, studies have shown that compared to some countries, Australians are quite reluctant to invite guests into their homes – particularly people they don’t know well. I remember it being drummed into me during my during my childhood that when visiting friends I had to be a “good” guest – which, among other things, meant that I should not “wear out my welcome”. This shows how in Australian culture, being a guest can be fraught with trepidation. Hosts are assumed to be hosting you under sufferance.  Thus, as a guest you must tread carefully, avoiding inadvertently flouting unspoken rules or norms of behaviour. This anxiety of being in unfamiliar territory can be amplified if you perceive your host to be one of your social “betters” in some way shape or form (and despite what they say, Australia isn’t a classless society and there is an unspoken social hierarchy).

Compare this trepidation surrounding visiting someone new to visiting a family member or close friend. The anxiety about unspoken rules is not there, the “welcome” is sufficiently robust to be never “worn out”, and you don’t feel like anyone’s going to judge you on the basis of any behavioural faux pas.

And this brings me back to Alli’s idea of belonging – there are obviously different flavours of guest-host relationship. Familiarity is a big factor – if you’ve visited hundreds of museums before, then you’re likely to feel more comfortable irrespective of how well that museum does their “welcome”. But what if you’re less familiar? Creating that sense of belonging – coupled with a willingness to share – might be the key ingredient to a guest-host relationship that really works.

Interpretive Empathy

A recent posting by Gretchen Jennings on the Museum Commons blog has got me thinking about empathy, and the role it plays in interpretation. Gretchen was writing mostly in the context of how museums (can fail to) respond empathetically to traumatic events in the local community. But I want to broaden the concept out and assert that empathy is essential for good interpretive practice full stop.

Back in 1999 Zahava Doering identified three main ways that museums could relate to their audiences:

  • As strangers: the museum’s primary responsibility is to the collection; any public obligation is fulfilled grudgingly:  “The public, while admitted, is viewed as strangers (at best) and intruders (at worst). The public is expected to acknowledge that by virtue of being admitted, it has been granted a special privilege” (Doering, 1999, p.75). They might be a dying breed these days, but we all know those museum professionals who think the museum would be a whole lot better than all those visitors messing up the place.
  • As guests: museums take responsibility for their visitors and want to provide them with beneficial experiences.  “This “doing good” is usually expressed as “educational” activities and institutionally defined objectives. The visitor-guests are assumed to be eager for this assistance and receptive to this approach” (ibid, p.75). It could be argued that these museums have well-meaning but ultimately paternalistic views towards their visitors. The implicit assumption is that we know best and are smarter than the average visitor.
  • As clients: the museum’s primary responsibility is to be accountable to the visitor. “The visitor is no longer subordinate to the museum. The museum no longer seeks to impose the visit experience that it deems most appropriate” (ibid, p. 75).

When Doering wrote this in 1999, she suggested that most museums were in a “guest”- style relationship with their audiences. While social and technological developments have changed the nature of the museum-visitor relationship since, the “guest” mode probably still prevails. So what does this have to do with empathy?

Well, I think it boils down to relating to visitors as fellow human beings. Unless we are genuinely interested in our visitors as people – their backstories, their worldviews, their life experiences, then how can we expect them to become engaged with us? Engagement is a two-way street and we should want to connect to visitors as much as we want them to connect with us.  I enjoy talking to visitors. It’s one of the things that attracted me to visitor research, and I love going to presentations by other researchers who clearly share this empathy for the audiences they interact with.

If there is a barrier to engagement, perhaps it’s because we’re being too clever for our own good. Those of us who work in museums are part of the community, not apart from it. If we see ourselves as somehow separate, then that’s inevitably going to translate into how we go about doing our job – we’ll default to “guest-mode” thinking.

When I’m thinking about interpretive empathy, I’m not sure if the “client” model that Doering described is quite what I’m getting at. I’m wondering if it’s more of a “compatriot” mode, but I’m not entirely happy with that term either. What do you think?

Doering, Z. D. (1999). Strangers, Guests, or Clients? Visitor Experiences in Museums. Curator: The Museum Journal, 42(2), 74–87. doi:10.1111/j.2151-6952.1999.tb01132.x